![]() When you’re playing on a TV the GamePad is used for displaying additional information in the brand new overworld, tracking items you’ve collected, levels you’ve unlocked, and warping between different parts of the overworld. We will give players the option to play on the GamePad by itself, or on a combination of GamePad and TV. Will the GamePad be utilised in any particular way? Graphically the Wii U hardware is much more powerful than mobile devices, so we were able to add new real time lighting effects and shadows, higher resolution textures, new animations, better bump mapping, bloom lighting, etc.īeyond the graphics, we’ve added a brand new playable overworld full of secrets to explore and help you get around between levels, we’ve also created a number of new levels (including space levels) with new characters, puzzles, and gameplay mechanics, we’ve completely changed the scoring and collections systems (which affects the way players unlock levels), and added several brand new mini-games for extra replay value. Rather than rush to release it, we opted to take our time and pretty much rebuilt the entire game from the ground up. The development process took a bit longer than we originally expected, and ended up being much more than a graphical update. Can you flesh out what this extra content will bring, and will that make this a fairly lengthy experience? Your announcement outlined improvements for the Wii U such as a graphical overhaul and new content. In terms of other projects, over the last year we’ve also spent a lot of time on another title for Wii U called Knight & The Ghostlights, which is still in development, we’ve already announced Gears coming to Wii U, and we’ve got another unannounced title that you may hear about very soon as well. I came on board about 18 months ago, and have been working to broaden our support to include more platforms, with a big focus on Wii U. James started out back in 2011, and experimented with a few mobile titles before releasing the original Paper Monsters on iOS in 2012. That experience, in addition to other classic games, really cemented our love of 1st party Nintendo titles, which still continues to this day!Ĭan you tell us a little about the company's history to date, such as when you were founded and some projects you've worked on so far? In fact, we were lucky enough to get an imported Super Famicom from Japan and we both played through the entirety of Super Mario World nearly a year before it was ever released the states. James and I have actually been friends since grade school, when we used to spend all our free time playing NES and SNES games.
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